INTERACTIVE KIOSK DESIGN

Tropical Smoothie Cafe Kiosk

Tropical Smoothie Cafe Kiosk

PROTOYPE

UI/UX

This Prototype kiosk was based of Tropical Smoothie cafe. I was prompt with creating a kiosk based on a existing company that did not already have a kiosk.

Timeline

10 weeks

Software

Figma

Created

Spring 2025

Square

Approach

Approach

For the TSC kiosk project, I approached the design as a problem solving challenge focused on clarity and user flow. I began by identifying key user tasks and mapping a clear, intuitive workflow from start to finish. Through wireframing and iteration, I ensured every screen and button had a purpose, reducing friction and creating a seamless, efficient experience.

View Prototype

Research & Process

Location & Kiosk

Location & Kiosk

It will be located to the right of the store when you first walk in on top of a counter. Placing the kiosk on the counter will allow usability for people in a wheelchair as well as people standing. According to pictures of most stores it gives enough room for a few people to stand in line for the kiosk and still get access to people at the register. This will allow for the traffic flow to run smoothly as people put in their orders. The kiosk will be 12 by 20in and incorporate a vertical display that contains a scanner as well as a printer.

Location & Kiosk

It will be located to the right of the store when you first walk in on top of a counter. Placing the kiosk on the counter will allow usability for people in a wheelchair as well as people standing. According to pictures of most stores it gives enough room for a few people to stand in line for the kiosk and still get access to people at the register. This will allow for the traffic flow to run smoothly as people put in their orders. The kiosk will be 12 by 20in and incorporate a vertical display that contains a scanner as well as a printer.

Product & Categories

Product & Categories

Part of my research included analyizing Tropical Smoothie Cafe's menu and organizing the products to determine total of items and categories that would need to be included.

Workflows

Workflows

Workflows helped to really think about the flow and how the user starts the flow and ends the flow. This helped visualize and critically think about what screens are needed and how the flow will work.

Wireframes & Style

Wireframe - Onboarding

These wireframes represent the idle screen along with onboarding and language selection. Also allowing the user to choose whether to sign in with rewards or continue as a guest.

Wireframe - Item Selection & Customization

These wireframes show how the user will select a item and add to cart. Once added they will be prompted to whether they would like to customize their item or not.

Wireframe - Cart

The cart wireframes show the ui for when an item is in the cart and also shows the pop up that will prompt the user to add a select item to their cart or to continue. This engages the user to see more options and allows the opportunity to up sell the customer.

Wireframe - Payment

The payment wireframes will lead the user to choose between cash or credit. If cash is chosen they will be prompted to bring their receipt to the register. If credit is selected they will continue to pay at the kiosk.

Style

I wanted to create a color pallet that followed the brand and used their colors to create a cohesive color pallet that went together well.

Alignment & Structure

In order to ensure that everything was aligned correctly I went through the structure of each asset and comp to make sure everything is aligned correctly.

Final Designs

Final Comps

Once I went through the structure and alignment and made sure the spacing was correct I was able to create my final comps and continue on with prototyping.

Onboarding/Reward Comps

Item Selection & Customization Comps

Cart Comps

Payment Comps

Research & Process

Location & Kiosk

It will be located to the right of the store when you first walk in on top of a counter. Placing the kiosk on the counter will allow usability for people in a wheelchair as well as people standing. According to pictures of most stores it gives enough room for a few people to stand in line for the kiosk and still get access to people at the register. This will allow for the traffic flow to run smoothly as people put in their orders. The kiosk will be 12 by 20in and incorporate a vertical display that contains a scanner as well as a printer.

Final Designs

Wireframes & Style

Final Designs

Wireframe & Style

Research & Process

Project Reflection

Project Reflection

Overview

This kiosk project focused on designing a user friendly digital kiosk experience that allows users to quickly and easily access information. The project involved researching user needs as Emphasis was placed on readability, accessibility, and visual hierarchy to ensure the kiosk could be used by a wide range of users.

The Process and Challenges

One of the main challenges in designing the TSC kiosk was clearly mapping out the user workflow from beginning to end. I had to ensure that every button served a clear purpose and supported the overall flow of the experience. Thoughtfully planning how users would enter, navigate, and complete their interaction was key to creating a seamless and intuitive interface.

What I Learned

This project reinforced the importance of precision and consistency in UI design. I learned how small alignment and proportion issues can impact usability and how thoughtful layout and spacing improve clarity and user experience.

Square

Project Reflection

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